RESUME


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SOFTWARE ENGINEER
GRAPHICS ENGINEER
TOOLS PROGRAMMER

konulak@gmail.com
732.575.5671
Redmond, WA


SKILLS

Math/Physics:
• Calculus
• Linear Algebra
• Motion Dynamics
• Waves
• Curves / Surfaces
• Data Science

Programming:
• C/C++
• C#
• Data Structures
• Algorithms
• CMake

Tools:
• SVN
• Git
• Doxygen
• Valgrind
• WSL
• Unity


PROJECTS

Lead Programmer
Hidden World (DigiPen Game Project)

  • Team of 3 programmers, started in Unreal then ported into Unity (C++/Shader Graph)

  • Aiming to create a 3D first-person procedural experience playable in a web browser

  • Designed and implemented a compute shader-based tool for generating thousands of rocks at runtime, reducing manual creation time by 20+ hours per iteration and creating a virtually limitless pool of rocks

  • Organized meetings, delegated tasks, and managed scope and skillsets to ensure efficient collaboration and project progress

Aug. 2022 – Present

Tech Lead
Split Spirit (DigiPen Game Project)

  • Collaborated with a team of 11: 5 programmers, 3 artists, 2 designers, and 1 sound designer, in C++

  • Developed a robust animation pipeline within the custom engine, incorporating the Spline API to support artists and animators

  • Created function wrappers for playing, pausing, rewinding, blending, and parameter control of animation events

  • Implemented a high-performance particle system capable of handling millions of particles at 60+ fps, enhancing atmosphere and visual effects

  • Paired programming an in-engine editor for the designers and artists utilizing ImGUI, allowing for easy creation, editing, and manipulation of objects

Sep. 2021 – Apr. 2022

Co-Architect
Deal Dark Pillar (DigiPen Game Project)

  • Team of 5 programmers, in C

  • Developed a custom level generator using constraint-based logic to randomize rooms and level layouts, enhancing playability, and increasing difficulty over time

  • Designed a text animation system that renders text over a background image, allowing for dynamic text effects such as animated text typing, scrolling, and word-by-word rendering

  • Enhanced the player UI experience by adding animations that give players additional feedback when performing actions

  • Adapted quickly to the framework and pushed code to production within two weeks

Jan. 2021 – Apr. 2021

Lead Programmer
Depth Dungeon (DigiPen Game Project)

  • Team of 3 programmers, in C

  • Implemented 3D graphics in a 2D engine to create a visually stunning game

  • Polished the visual style of the game by devising efficient ways to incorporate ray-traced inspired lighting, enhancing level design, increasing player enjoyment and overall critical reception of the game

  • Enhanced team cohesion by providing a forum for members to express their ideas and receive feedback

  • Instructors praised level of polish due to good scoping, planning, and out-of-the-box thinking

Oct. 2020 – Dec. 2020


PROFESSIONAL EXPERIENCE

Area Site Manager
Amazon.com

  • Led, managed, and developed a team of 30+ Amazon Associates by reviewing the work quality and efficiency

  • Followed the safety procedures to create a safe environment for all Associates as per OSHA guidelines

  • Efficient communication with the associates on standard procedures and policies to maintain compliance and consistency

  • Proactively engage in process improvement activities including but not limited to Area Organization based upon 5S principles

  • Finding the best approach to minimize cost through optimum utilization of available resources

Jun. 2020 – Present

Teaching Assistant
DigiPen Institute of Technology

  • Assisted in teaching undergraduate-level courses on Game Engine Development

  • Conducted lab sessions and provided hands-on assistance to students in implementing game mechanics using custom C and C++ engines

  • Graded assignments, and projects, providing detailed feedback to students

  • Held office hours to address students' questions and provide additional support outside of class

Jan. 2022 – May 2023

Process Assistant
Amazon.com

  • Assisted in hitting TPH by saving labor hours on dock by improving the daily dock rate by 50 UPH over 4 weeks through proactively identifying labor share outlets, adjusting to fluctuating asks, minimizing indirect labor, and driving rates

  • Creating standard work document for the Pick department including a checklist and training other Process Assistants on it

  • Pursuing andons in the Pick department to keep our team average as low as possible, reducing the average conveyance andon total of 18.1 andons per night before peak, to an average of 8.5 per night after peak

  • Developed new tools for the Pick department to standardize start-of-shift staffing across all four corners

Oct. 2018 – Jun. 2020

Fulfillment Associate
Amazon.com

  • Self-sufficient problem solver that maintains site production and floor health allowing for maximum productivity by staffing AFMs and monitoring floor health percentages

  • Improved building-wide floor health by 15% by addressing managed areas and out-of-service areas that were not marked longstanding during a Gemba walk

  • Ensured successful floor performance by labor tracking associates, coaching on standard work, and providing feedback to Kiva Techs utilizing Maintenance Manager History

Apr. 2017 – Oct. 2018

Lead Instructor
Art, Game Design, and Multimedia
Small Factory Inc.

  • Developed and implemented a dynamic and comprehensive curriculum for art, game design, and multimedia courses for K-12 students

  • Incorporated various teaching strategies and technologies to cater to diverse learning styles, resulting in increased student engagement and achievement

  • Led a team of instructors and provided guidance and support in lesson planning, instructional techniques, and classroom management

Jan. 2012 – Apr. 2017